# Armor Mechanics

{% hint style="warning" %}
Vanilla Minecraft caps armor protection at a certain limit (20 armor points). Since Valoria armor is designed to exceed this limit, you must install additional mods (such as *AttributeFix* or similar armor uncappers) if you disable the Valoria system. Without them, high-tier armor will not function as intended.

Percentage Armor can be disabled inside Tridot config.
{% endhint %}

### Overview

Valoria introduces a custom Percentage-Based Damage Reduction system. Unlike the standard Minecraft armor calculation—which is complex, has diminishing returns against high damage, and is capped at the diamond/netherite tier—Valoria's system offers a transparent and linear form of protection designed for end-game combat.

### How it Works

The system operates on a direct percentage basis:

* The protection value shown on the armor corresponds directly to the percentage of damage ignored.
* In Vanilla Minecraft, strong attacks (like those from bosses) can "pierce" armor, drastically reducing its effectiveness. In Valoria, 50% protection means 50% damage reduction, regardless of whether the incoming hit deals 5 damage or 50 damage.

> Example: If you have a total armor protection of 50%:
>
> * An attack of 10 damage becomes 5 damage.
> * An attack of 100 damage becomes 50 damage.


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